EditorUI (ui/editorui)
@ckeditor/ckeditor5-ui/src/editorui/editorui
A class providing the minimal interface that is required to successfully bootstrap any editor UI.
Filtering
Properties
-
deprecated readonly
_editableElements : unknown
module:ui/editorui/editorui~EditorUI#_editableElements
Stores all editable elements used by the editor instance.
-
readonly
ariaLiveAnnouncer : AriaLiveAnnouncer
module:ui/editorui/editorui~EditorUI#ariaLiveAnnouncer
A helper that manages the content of an
aria-live
regions used by editor features to announce status changes to screen readers. -
An instance of the
ComponentFactory
, a registry used by plugins to register factories of specific UI components. -
The editor that the UI belongs to.
-
The main (outermost) DOM element of the editor UI.
For example, in
ClassicEditor
it is a<div>
which wraps the editable element and the toolbar. InInlineEditor
it is the editable element itself (as there is no other wrapper). However, inDecoupledEditor
it is set tonull
because this editor does not come with a single "main" HTML element (its editable element and toolbar are separate).This property can be understood as a shorthand for retrieving the element that a specific editor integration considers to be its main DOM element.
-
A helper that enables the "evaluation badge" feature in the editor.
-
Stores the information about the editor UI focus and propagates it so various plugins and components are unified as a focus group.
-
isReady : boolean
module:ui/editorui/editorui~EditorUI#isReady
-
A helper that enables the "powered by" feature in the editor and renders a link to the project's webpage.
-
Manages the tooltips displayed on mouseover and focus across the UI.
-
Stores viewport offsets from every direction.
Viewport offset can be used to constrain balloons or other UI elements into an element smaller than the viewport. This can be useful if there are any other absolutely positioned elements that may interfere with editor UI.
Example
editor.ui.viewportOffset
returns:{ top: 50, right: 50, bottom: 50, left: 50 }
This property can be overriden after editor already being initialized:
editor.ui.viewportOffset = { top: 100, right: 0, bottom: 0, left: 0 };
-
private
_editableElementsMap : Map<string, HTMLElement>
module:ui/editorui/editorui~EditorUI#_editableElementsMap
Stores all editable elements used by the editor instance.
-
private
_extraMenuBarElements : Array<MenuBarConfigAddedItem | MenuBarConfigAddedGroup | MenuBarConfigAddedMenu>
module:ui/editorui/editorui~EditorUI#_extraMenuBarElements
All additional menu bar items, groups or menus that have their default location defined.
-
private
_focusableToolbarDefinitions : Array<FocusableToolbarDefinition>
module:ui/editorui/editorui~EditorUI#_focusableToolbarDefinitions
All available & focusable toolbars.
-
private
_lastFocusedForeignElement : null | HTMLElement
module:ui/editorui/editorui~EditorUI#_lastFocusedForeignElement
The last focused element to which focus should return on
Esc
press.
Methods
-
constructor( editor )
module:ui/editorui/editorui~EditorUI#constructor
-
addToolbar( toolbarView, options ) → void
module:ui/editorui/editorui~EditorUI#addToolbar
Adds a toolbar to the editor UI. Used primarily to maintain the accessibility of the UI.
Focusable toolbars can be accessed (focused) by users by pressing the Alt + F10 keystroke. Successive keystroke presses navigate over available toolbars.
Parameters
toolbarView : ToolbarView
A instance of the toolbar to be registered.
options : FocusableToolbarOptions
-
Defaults to
{}
Returns
void
-
inherited
bind( bindProperties ) → MultiBindChain
module:ui/editorui/editorui~EditorUI#bind:MANY_BIND
Binds observable properties to other objects implementing the
Observable
interface.Read more in the dedicated guide covering the topic of property bindings with some additional examples.
Consider two objects: a
button
and an associatedcommand
(bothObservable
).A simple property binding could be as follows:
button.bind( 'isEnabled' ).to( command, 'isEnabled' );
or even shorter:
button.bind( 'isEnabled' ).to( command );
which works in the following way:
button.isEnabled
instantly equalscommand.isEnabled
,- whenever
command.isEnabled
changes,button.isEnabled
will immediately reflect its value.
Note: To release the binding, use
unbind
.You can also "rename" the property in the binding by specifying the new name in the
to()
chain:button.bind( 'isEnabled' ).to( command, 'isWorking' );
It is possible to bind more than one property at a time to shorten the code:
button.bind( 'isEnabled', 'value' ).to( command );
which corresponds to:
button.bind( 'isEnabled' ).to( command ); button.bind( 'value' ).to( command );
The binding can include more than one observable, combining multiple data sources in a custom callback:
button.bind( 'isEnabled' ).to( command, 'isEnabled', ui, 'isVisible', ( isCommandEnabled, isUIVisible ) => isCommandEnabled && isUIVisible );
Using a custom callback allows processing the value before passing it to the target property:
button.bind( 'isEnabled' ).to( command, 'value', value => value === 'heading1' );
It is also possible to bind to the same property in an array of observables. To bind a
button
to multiple commands (alsoObservables
) so that each and every one of them must be enabled for the button to become enabled, use the following code:button.bind( 'isEnabled' ).toMany( [ commandA, commandB, commandC ], 'isEnabled', ( isAEnabled, isBEnabled, isCEnabled ) => isAEnabled && isBEnabled && isCEnabled );
Parameters
bindProperties : Array<'off' | 'on' | 'once' | 'listenTo' | 'stopListening' | 'fire' | 'delegate' | 'stopDelegating' | 'set' | 'bind' | 'unbind' | 'decorate' | 'element' | 'view' | 'viewportOffset' | 'destroy' | 'focusTracker' | 'update' | 'poweredBy' | 'componentFactory' | 'editor' | 'tooltipManager' | 'evaluationBadge' | 'ariaLiveAnnouncer' | 'isReady' | 'setEditableElement' | 'removeEditableElement' | 'getEditableElement' | 'getEditableElementsNames' | 'addToolbar' | 'extendMenuBar'>
Observable properties that will be bound to other observable(s).
Returns
MultiBindChain
The bind chain with the
to()
andtoMany()
methods.
-
inherited
bind( bindProperty1, bindProperty2 ) → DualBindChain<K1, EditorUI[ K1 ], K2, EditorUI[ K2 ]>
module:ui/editorui/editorui~EditorUI#bind:DUAL_BIND
Binds observable properties to other objects implementing the
Observable
interface.Read more in the dedicated guide covering the topic of property bindings with some additional examples.
Consider two objects: a
button
and an associatedcommand
(bothObservable
).A simple property binding could be as follows:
button.bind( 'isEnabled' ).to( command, 'isEnabled' );
or even shorter:
button.bind( 'isEnabled' ).to( command );
which works in the following way:
button.isEnabled
instantly equalscommand.isEnabled
,- whenever
command.isEnabled
changes,button.isEnabled
will immediately reflect its value.
Note: To release the binding, use
unbind
.You can also "rename" the property in the binding by specifying the new name in the
to()
chain:button.bind( 'isEnabled' ).to( command, 'isWorking' );
It is possible to bind more than one property at a time to shorten the code:
button.bind( 'isEnabled', 'value' ).to( command );
which corresponds to:
button.bind( 'isEnabled' ).to( command ); button.bind( 'value' ).to( command );
The binding can include more than one observable, combining multiple data sources in a custom callback:
button.bind( 'isEnabled' ).to( command, 'isEnabled', ui, 'isVisible', ( isCommandEnabled, isUIVisible ) => isCommandEnabled && isUIVisible );
Using a custom callback allows processing the value before passing it to the target property:
button.bind( 'isEnabled' ).to( command, 'value', value => value === 'heading1' );
It is also possible to bind to the same property in an array of observables. To bind a
button
to multiple commands (alsoObservables
) so that each and every one of them must be enabled for the button to become enabled, use the following code:button.bind( 'isEnabled' ).toMany( [ commandA, commandB, commandC ], 'isEnabled', ( isAEnabled, isBEnabled, isCEnabled ) => isAEnabled && isBEnabled && isCEnabled );
Type parameters
K1
K2
Parameters
bindProperty1 : K1
Observable property that will be bound to other observable(s).
bindProperty2 : K2
Observable property that will be bound to other observable(s).
Returns
-
inherited
bind( bindProperty ) → SingleBindChain<K, EditorUI[ K ]>
module:ui/editorui/editorui~EditorUI#bind:SINGLE_BIND
Binds observable properties to other objects implementing the
Observable
interface.Read more in the dedicated guide covering the topic of property bindings with some additional examples.
Consider two objects: a
button
and an associatedcommand
(bothObservable
).A simple property binding could be as follows:
button.bind( 'isEnabled' ).to( command, 'isEnabled' );
or even shorter:
button.bind( 'isEnabled' ).to( command );
which works in the following way:
button.isEnabled
instantly equalscommand.isEnabled
,- whenever
command.isEnabled
changes,button.isEnabled
will immediately reflect its value.
Note: To release the binding, use
unbind
.You can also "rename" the property in the binding by specifying the new name in the
to()
chain:button.bind( 'isEnabled' ).to( command, 'isWorking' );
It is possible to bind more than one property at a time to shorten the code:
button.bind( 'isEnabled', 'value' ).to( command );
which corresponds to:
button.bind( 'isEnabled' ).to( command ); button.bind( 'value' ).to( command );
The binding can include more than one observable, combining multiple data sources in a custom callback:
button.bind( 'isEnabled' ).to( command, 'isEnabled', ui, 'isVisible', ( isCommandEnabled, isUIVisible ) => isCommandEnabled && isUIVisible );
Using a custom callback allows processing the value before passing it to the target property:
button.bind( 'isEnabled' ).to( command, 'value', value => value === 'heading1' );
It is also possible to bind to the same property in an array of observables. To bind a
button
to multiple commands (alsoObservables
) so that each and every one of them must be enabled for the button to become enabled, use the following code:button.bind( 'isEnabled' ).toMany( [ commandA, commandB, commandC ], 'isEnabled', ( isAEnabled, isBEnabled, isCEnabled ) => isAEnabled && isBEnabled && isCEnabled );
Type parameters
K
Parameters
bindProperty : K
Observable property that will be bound to other observable(s).
Returns
SingleBindChain<K, EditorUI[ K ]>
The bind chain with the
to()
andtoMany()
methods.
-
Turns the given methods of this object into event-based ones. This means that the new method will fire an event (named after the method) and the original action will be plugged as a listener to that event.
Read more in the dedicated guide covering the topic of decorating methods with some additional examples.
Decorating the method does not change its behavior (it only adds an event), but it allows to modify it later on by listening to the method's event.
For example, to cancel the method execution the event can be stopped:
class Foo extends ObservableMixin() { constructor() { super(); this.decorate( 'method' ); } method() { console.log( 'called!' ); } } const foo = new Foo(); foo.on( 'method', ( evt ) => { evt.stop(); }, { priority: 'high' } ); foo.method(); // Nothing is logged.
Note: The high priority listener has been used to execute this particular callback before the one which calls the original method (which uses the "normal" priority).
It is also possible to change the returned value:
foo.on( 'method', ( evt ) => { evt.return = 'Foo!'; } ); foo.method(); // -> 'Foo'
Finally, it is possible to access and modify the arguments the method is called with:
method( a, b ) { console.log( `${ a }, ${ b }` ); } // ... foo.on( 'method', ( evt, args ) => { args[ 0 ] = 3; console.log( args[ 1 ] ); // -> 2 }, { priority: 'high' } ); foo.method( 1, 2 ); // -> '3, 2'
Parameters
methodName : 'off' | 'on' | 'once' | 'listenTo' | 'stopListening' | 'fire' | 'delegate' | 'stopDelegating' | 'set' | 'bind' | 'unbind' | 'decorate' | 'element' | 'view' | 'viewportOffset' | 'destroy' | 'focusTracker' | 'update' | 'poweredBy' | 'componentFactory' | 'editor' | 'tooltipManager' | 'evaluationBadge' | 'ariaLiveAnnouncer' | 'isReady' | 'setEditableElement' | 'removeEditableElement' | 'getEditableElement' | 'getEditableElementsNames' | 'addToolbar' | 'extendMenuBar'
Name of the method to decorate.
Returns
void
-
inherited
delegate( events ) → EmitterMixinDelegateChain
module:ui/editorui/editorui~EditorUI#delegate
Delegates selected events to another
Emitter
. For instance:emitterA.delegate( 'eventX' ).to( emitterB ); emitterA.delegate( 'eventX', 'eventY' ).to( emitterC );
then
eventX
is delegated (fired by)emitterB
andemitterC
along withdata
:emitterA.fire( 'eventX', data );
and
eventY
is delegated (fired by)emitterC
along withdata
:emitterA.fire( 'eventY', data );
Parameters
events : Array<string>
Event names that will be delegated to another emitter.
Returns
-
destroy() → void
module:ui/editorui/editorui~EditorUI#destroy
-
extendMenuBar( config ) → void
module:ui/editorui/editorui~EditorUI#extendMenuBar
Registers an extra menu bar element, which could be a single item, a group of items, or a menu containing groups.
// Register a new menu bar item. editor.ui.extendMenuBar( { item: 'menuBar:customFunctionButton', position: 'after:menuBar:bold' } ); // Register a new menu bar group. editor.ui.extendMenuBar( { group: { groupId: 'customGroup', items: [ 'menuBar:customFunctionButton' ] }, position: 'start:help' } ); // Register a new menu bar menu. editor.ui.extendMenuBar( { menu: { menuId: 'customMenu', label: 'customMenu', groups: [ { groupId: 'customGroup', items: [ 'menuBar:customFunctionButton' ] } ] }, position: 'after:help' } );
Parameters
Returns
void
-
inherited
fire( eventOrInfo, args ) → GetEventInfo<TEvent>[ 'return' ]
module:ui/editorui/editorui~EditorUI#fire
Fires an event, executing all callbacks registered for it.
The first parameter passed to callbacks is an
EventInfo
object, followed by the optionalargs
provided in thefire()
method call.Type parameters
Parameters
eventOrInfo : GetNameOrEventInfo<TEvent>
The name of the event or
EventInfo
object if event is delegated.args : TEvent[ 'args' ]
Additional arguments to be passed to the callbacks.
Returns
GetEventInfo<TEvent>[ 'return' ]
By default the method returns
undefined
. However, the return value can be changed by listeners through modification of theevt.return
's property (the event info is the first param of every callback).
-
getEditableElement( rootName ) → undefined | HTMLElement
module:ui/editorui/editorui~EditorUI#getEditableElement
Returns the editable editor element with the given name or null if editable does not exist.
Parameters
rootName : string
The editable name.
Defaults to
'main'
Returns
undefined | HTMLElement
-
getEditableElementsNames() → IterableIterator<string>
module:ui/editorui/editorui~EditorUI#getEditableElementsNames
-
inherited
listenTo( emitter, event, callback, [ options ] ) → void
module:ui/editorui/editorui~EditorUI#listenTo:BASE_EMITTER
Registers a callback function to be executed when an event is fired in a specific (emitter) object.
Events can be grouped in namespaces using
:
. When namespaced event is fired, it additionally fires all callbacks for that namespace.// myEmitter.on( ... ) is a shorthand for myEmitter.listenTo( myEmitter, ... ). myEmitter.on( 'myGroup', genericCallback ); myEmitter.on( 'myGroup:myEvent', specificCallback ); // genericCallback is fired. myEmitter.fire( 'myGroup' ); // both genericCallback and specificCallback are fired. myEmitter.fire( 'myGroup:myEvent' ); // genericCallback is fired even though there are no callbacks for "foo". myEmitter.fire( 'myGroup:foo' );
An event callback can stop the event and set the return value of the
fire
method.Type parameters
Parameters
emitter : Emitter
The object that fires the event.
event : TEvent[ 'name' ]
The name of the event.
callback : GetCallback<TEvent>
The function to be called on event.
[ options ] : GetCallbackOptions<TEvent>
Additional options.
Returns
void
-
Stops executing the callback on the given event. Shorthand for
this.stopListening( this, event, callback )
.Parameters
event : string
The name of the event.
callback : Function
The function to stop being called.
Returns
void
-
Registers a callback function to be executed when an event is fired.
Shorthand for
this.listenTo( this, event, callback, options )
(it makes the emitter listen on itself).Type parameters
Parameters
event : TEvent[ 'name' ]
The name of the event.
callback : GetCallback<TEvent>
The function to be called on event.
[ options ] : GetCallbackOptions<TEvent>
Additional options.
Returns
void
-
Registers a callback function to be executed on the next time the event is fired only. This is similar to calling
on
followed byoff
in the callback.Type parameters
Parameters
event : TEvent[ 'name' ]
The name of the event.
callback : GetCallback<TEvent>
The function to be called on event.
[ options ] : GetCallbackOptions<TEvent>
Additional options.
Returns
void
-
removeEditableElement( rootName ) → void
module:ui/editorui/editorui~EditorUI#removeEditableElement
Removes the editable from the editor UI. Removes all handlers added by
setEditableElement
.Parameters
rootName : string
The name of the editable element to remove.
Returns
void
-
Creates and sets the value of an observable properties of this object. Such a property becomes a part of the state and is observable.
It accepts a single object literal containing key/value pairs with properties to be set.
This method throws the
observable-set-cannot-override
error if the observable instance already has a property with the given property name. This prevents from mistakenly overriding existing properties and methods, but means thatfoo.set( 'bar', 1 )
may be slightly slower thanfoo.bar = 1
.In TypeScript, those properties should be declared in class using
declare
keyword. In example:public declare myProp1: number; public declare myProp2: string; constructor() { this.set( { 'myProp1: 2, 'myProp2: 'foo' } ); }
Parameters
values : object
An object with
name=>value
pairs.
Returns
void
-
Creates and sets the value of an observable property of this object. Such a property becomes a part of the state and is observable.
This method throws the
observable-set-cannot-override
error if the observable instance already has a property with the given property name. This prevents from mistakenly overriding existing properties and methods, but means thatfoo.set( 'bar', 1 )
may be slightly slower thanfoo.bar = 1
.In TypeScript, those properties should be declared in class using
declare
keyword. In example:public declare myProp: number; constructor() { this.set( 'myProp', 2 ); }
Type parameters
K
Parameters
name : K
The property's name.
value : EditorUI[ K ]
The property's value.
Returns
void
-
setEditableElement( rootName, domElement ) → void
module:ui/editorui/editorui~EditorUI#setEditableElement
Stores the native DOM editable element used by the editor under a unique name.
Also, registers the element in the editor to maintain the accessibility of the UI. When the user is editing text in a focusable editable area, they can use the Alt + F10 keystroke to navigate over editor toolbars. See
addToolbar
.Parameters
rootName : string
The unique name of the editable element.
domElement : HTMLElement
The native DOM editable element.
Returns
void
-
inherited
stopDelegating( [ event ], [ emitter ] ) → void
module:ui/editorui/editorui~EditorUI#stopDelegating
Stops delegating events. It can be used at different levels:
- To stop delegating all events.
- To stop delegating a specific event to all emitters.
- To stop delegating a specific event to a specific emitter.
Parameters
[ event ] : string
The name of the event to stop delegating. If omitted, stops it all delegations.
[ emitter ] : Emitter
(requires
event
) The object to stop delegating a particular event to. If omitted, stops delegation ofevent
to all emitters.
Returns
void
-
inherited
stopListening( [ emitter ], [ event ], [ callback ] ) → void
module:ui/editorui/editorui~EditorUI#stopListening:BASE_STOP
Stops listening for events. It can be used at different levels:
- To stop listening to a specific callback.
- To stop listening to a specific event.
- To stop listening to all events fired by a specific object.
- To stop listening to all events fired by all objects.
Parameters
[ emitter ] : Emitter
The object to stop listening to. If omitted, stops it for all objects.
[ event ] : string
(Requires the
emitter
) The name of the event to stop listening to. If omitted, stops it for all events fromemitter
.[ callback ] : Function
(Requires the
event
) The function to be removed from the call list for the givenevent
.
Returns
void
-
Removes the binding created with
bind
.// Removes the binding for the 'a' property. A.unbind( 'a' ); // Removes bindings for all properties. A.unbind();
Parameters
unbindProperties : Array<'off' | 'on' | 'once' | 'listenTo' | 'stopListening' | 'fire' | 'delegate' | 'stopDelegating' | 'set' | 'bind' | 'unbind' | 'decorate' | 'element' | 'view' | 'viewportOffset' | 'destroy' | 'focusTracker' | 'update' | 'poweredBy' | 'componentFactory' | 'editor' | 'tooltipManager' | 'evaluationBadge' | 'ariaLiveAnnouncer' | 'isReady' | 'setEditableElement' | 'removeEditableElement' | 'getEditableElement' | 'getEditableElementsNames' | 'addToolbar' | 'extendMenuBar'>
Observable properties to be unbound. All the bindings will be released if no properties are provided.
Returns
void
-
update() → void
module:ui/editorui/editorui~EditorUI#update
Fires the
update
event.This method should be called when the editor UI (e.g. positions of its balloons) needs to be updated due to some environmental change which CKEditor 5 is not aware of (e.g. resize of a container in which it is used).
Returns
void
-
-
private
_bindBodyCollectionWithFocusTracker() → void
module:ui/editorui/editorui~EditorUI#_bindBodyCollectionWithFocusTracker
Ensures that the focus tracker is aware of all views' DOM elements in the body collection.
Returns
void
-
private
_focusFocusableCandidateToolbar( candidateToolbarDefinition ) → boolean
module:ui/editorui/editorui~EditorUI#_focusFocusableCandidateToolbar
Focuses a focusable toolbar candidate using its definition.
Parameters
candidateToolbarDefinition : FocusableToolbarDefinition
A definition of the toolbar to focus.
Returns
boolean
true
when the toolbar candidate was focused.false
otherwise.
-
private
_getCurrentFocusedToolbarDefinition() → null | FocusableToolbarDefinition
module:ui/editorui/editorui~EditorUI#_getCurrentFocusedToolbarDefinition
Returns a definition of the toolbar that is currently visible and focused (one of its children has focus).
null
is returned when no toolbar is currently focused.Returns
null | FocusableToolbarDefinition
-
private
_getFocusableCandidateToolbarDefinitions() → Array<FocusableToolbarDefinition>
module:ui/editorui/editorui~EditorUI#_getFocusableCandidateToolbarDefinitions
Returns definitions of toolbars that could potentially be focused, sorted by their importance for the user.
Focusable toolbars candidates are either:
- already visible,
- have
beforeFocus()
set in their definition that suggests that they might show up when called. Keep in mind that determining whether a toolbar will show up (and become focusable) is impossible at this stage because it depends on its implementation, that in turn depends on the editing context (selection).
Note: Contextual toolbars take precedence over regular toolbars.
Returns
Array<FocusableToolbarDefinition>
-
private
_handleScrollToTheSelection( evt, data ) → void
module:ui/editorui/editorui~EditorUI#_handleScrollToTheSelection
Provides an integration between
viewportOffset
andscrollViewportToShowTarget
. It allows the UI-agnostic engine method to consider user-configured viewport offsets specific for the integration.Parameters
evt : EventInfo<'scrollToTheSelection', unknown>
The
scrollToTheSelection
event info.data : ViewScrollToTheSelectionEventData
The payload carried by the
scrollToTheSelection
event.
Returns
void
-
Starts listening for Alt + F10 and Esc keystrokes in the context of focusable editable elements and toolbars to allow users navigate across the UI.
Returns
void
-
private
_readViewportOffsetFromConfig() → ViewportOffsetConfig
module:ui/editorui/editorui~EditorUI#_readViewportOffsetFromConfig
Returns viewport offsets object:
{ top: Number, right: Number, bottom: Number, left: Number }
Only top property is currently supported.
Returns
-
private
_saveLastFocusedForeignElement() → void
module:ui/editorui/editorui~EditorUI#_saveLastFocusedForeignElement
Saves last focused element that doen not belong to editing view to restore focus on
Esc
.Returns
void
Events
-
change:viewportOffset( eventInfo, name, value = { [value.bottom], [value.left], [value.right], [value.top] }, oldValue = { [oldValue.bottom], [oldValue.left], [oldValue.right], [oldValue.top] } )
module:ui/editorui/editorui~EditorUI#event:change:viewportOffset
Fired when the
viewportOffset
property changed value.Parameters
eventInfo : EventInfo
An object containing information about the fired event.
name : string
Name of the changed property (
viewportOffset
).value : object
New value of the
viewportOffset
property with given key ornull
, if operation should remove property.Properties[ value.bottom ] : number
[ value.left ] : number
[ value.right ] : number
[ value.top ] : number
oldValue : object
Old value of the
viewportOffset
property with given key ornull
, if property was not set before.Properties[ oldValue.bottom ] : number
[ oldValue.left ] : number
[ oldValue.right ] : number
[ oldValue.top ] : number
-
inherited
change:{property}( eventInfo, name, value, oldValue )
module:ui/editorui/editorui~EditorUI#event:change:{property}
Fired when a property changed value.
observable.set( 'prop', 1 ); observable.on<ObservableChangeEvent<number>>( 'change:prop', ( evt, propertyName, newValue, oldValue ) => { console.log( `${ propertyName } has changed from ${ oldValue } to ${ newValue }` ); } ); observable.prop = 2; // -> 'prop has changed from 1 to 2'
Parameters
eventInfo : EventInfo
An object containing information about the fired event.
name : string
The property name.
value : TValue
The new property value.
oldValue : TValue
The previous property value.
-
ready( eventInfo )
module:ui/editorui/editorui~EditorUI#event:ready
Fired when the editor UI is ready.
Fired before event-ready.
Parameters
eventInfo : EventInfo
An object containing information about the fired event.
-
set:viewportOffset( eventInfo, name, value = { [value.bottom], [value.left], [value.right], [value.top] }, oldValue = { [oldValue.bottom], [oldValue.left], [oldValue.right], [oldValue.top] } )
module:ui/editorui/editorui~EditorUI#event:set:viewportOffset
Fired when the
viewportOffset
property is going to be set but is not set yet (before thechange
event is fired).Parameters
eventInfo : EventInfo
An object containing information about the fired event.
name : string
Name of the changed property (
viewportOffset
).value : object
New value of the
viewportOffset
property with given key ornull
, if operation should remove property.Properties[ value.bottom ] : number
[ value.left ] : number
[ value.right ] : number
[ value.top ] : number
oldValue : object
Old value of the
viewportOffset
property with given key ornull
, if property was not set before.Properties[ oldValue.bottom ] : number
[ oldValue.left ] : number
[ oldValue.right ] : number
[ oldValue.top ] : number
-
inherited
set:{property}( eventInfo, name, value, oldValue )
module:ui/editorui/editorui~EditorUI#event:set:{property}
Fired when a property value is going to be set but is not set yet (before the
change
event is fired).You can control the final value of the property by using the event's
return
property.observable.set( 'prop', 1 ); observable.on<ObservableSetEvent<number>>( 'set:prop', ( evt, propertyName, newValue, oldValue ) => { console.log( `Value is going to be changed from ${ oldValue } to ${ newValue }` ); console.log( `Current property value is ${ observable[ propertyName ] }` ); // Let's override the value. evt.return = 3; } ); observable.on<ObservableChangeEvent<number>>( 'change:prop', ( evt, propertyName, newValue, oldValue ) => { console.log( `Value has changed from ${ oldValue } to ${ newValue }` ); } ); observable.prop = 2; // -> 'Value is going to be changed from 1 to 2' // -> 'Current property value is 1' // -> 'Value has changed from 1 to 3'
Note: The event is fired even when the new value is the same as the old value.
Parameters
eventInfo : EventInfo
An object containing information about the fired event.
name : string
The property name.
value : TValue
The new property value.
oldValue : TValue
The previous property value.
-
update( eventInfo )
module:ui/editorui/editorui~EditorUI#event:update
Fired whenever the UI (all related components) should be refreshed.
Note:: The event is fired after each event-layoutChanged. It can also be fired manually via the
update
method.Parameters
eventInfo : EventInfo
An object containing information about the fired event.
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